My bag of tricks includes Sandy Noble’s Polargraph drawing machine, the Processing prototyping environment, and “Geometries Everywhere“, my generative image and video abstraction software.
In development since 2015, it offers real-time glitches, numerous line tracing algorithms, creation of 3d geometry from 2d images, production of depth/space dioramas, interpretation of topology through Delaunay triangulation and Voronoi diagrams, video/vectors or high-res pixelations export and WASD controls to navigate the virtual scenes.