Coding and Interactivity

My bag of tricks includes Sandy Noble’s Polargraph drawing machine, the Processing prototyping environment, and “Geometries Everywhere“, my generative image and video abstraction software.


In development since 2015, it offers real-time glitches, numerous line tracing algorithms, creation of 3d geometry from 2d images, production of depth/space dioramas, interpretation of topology through Delaunay triangulation and Voronoi diagrams, video/vectors or high-res pixelations export  and WASD controls to navigate the virtual scenes.